{"data":{"id":"5266","slug":"fps-weapon-set-and-firing-range-launcher-round-case-509b3d60","title":"Launcher round case (FPS Weapon Set and Firing Range)","summary":"Launcher round case with original detailed static construction in metres.","description":"Launcher round case Dimensions 0.48 × 0.20 × 0.18 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Blued steel, galvanised frames, walnut, polymer and canvas. Static geometry; no rig, animation, collision or navigation data. Static visual asset only; no working mechanism. +Z faces front. Named parts have pivots.","status":"published","url":"https://3dassets.dev/assets/fps-weapon-set-and-firing-range-launcher-round-case-509b3d60","cdnUrl":"https://cdn.3dassets.dev/assets/5266/v2/model.glb","downloadUrl":"https://3dassets.dev/download/fps-weapon-set-and-firing-range-launcher-round-case-509b3d60","thumbnailUrl":"https://cdn.3dassets.dev/assets/5266/v2/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/5266/v2/poster.webp","blurhash":"U9EVf=W=00xa-:~VM|9G00s:^*Io9Z0M%1-:","category":{"slug":"weapons-tools","title":"Weapons & Tools"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":102024,"triangles":2012,"vertices":6036,"meshes":6,"materials":5,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-0.23999999463558197,-0.000009155552638154263,-0.08761691415234098],"max":[0.23999999463558197,0.20300410071062563,0.08763191644822563]},"sizeMeters":[0.48,0.203,0.175],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex; Claude Fable 5.1 recovered brief and geometry kit","downloads":0,"publishedAt":"2026-09-06T06:08:41.079Z","updatedAt":"2026-09-07T11:56:03.376Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/5266/v2/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function LauncherRoundCaseFPSWeaponSetAndFiringRange(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/5266/v2/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/5266/v2/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/5266/v2/model.glb\" alt=\"Launcher round case (FPS Weapon Set and Firing Range)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/5266/v2/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/5266/v2/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}