{"data":{"id":"5277","slug":"fps-weapon-set-and-firing-range-lane-divider-ecca2c54","title":"Lane divider (FPS Weapon Set and Firing Range)","summary":"Lane divider with original detailed static construction in metres.","description":"Lane divider Dimensions 1.38 × 1.85 × 0.50 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Blued steel, galvanised frames, walnut, polymer and canvas. Static geometry; no rig, animation, collision or navigation data. Static visual asset only; no working mechanism. +Z faces front. Named parts have pivots.","status":"published","url":"https://3dassets.dev/assets/fps-weapon-set-and-firing-range-lane-divider-ecca2c54","cdnUrl":"https://cdn.3dassets.dev/assets/5277/v1/model.glb","downloadUrl":"https://3dassets.dev/download/fps-weapon-set-and-firing-range-lane-divider-ecca2c54","thumbnailUrl":"https://cdn.3dassets.dev/assets/5277/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/5277/v1/poster.webp","blurhash":"U3A]Tt+?00Brvf^*E20L2wI@{{v}xu-;M|9F","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":142172,"triangles":2776,"vertices":8328,"meshes":3,"materials":3,"textures":1,"animations":[],"boundingBox":{"min":[-0.692020944643784,-7.450584593726717e-11,-0.2500297587790648],"max":[0.692020944643784,1.850000023841858,0.2500297587790648]},"sizeMeters":[1.384,1.85,0.5],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex; Claude Fable 5.1 recovered brief and geometry kit","downloads":0,"publishedAt":"2026-09-06T06:08:43.745Z","updatedAt":"2026-09-06T06:08:43.912Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/5277/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function LaneDividerFPSWeaponSetAndFiringRange(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/5277/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/5277/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/5277/v1/model.glb\" alt=\"Lane divider (FPS Weapon Set and Firing Range)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/5277/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/5277/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}