{"data":{"id":"5329","slug":"fps-weapon-set-and-firing-range-gunsmith-attachment-as-f3908442","title":"Gunsmith attachment assembly (FPS Weapon Set and Firing Range)","summary":"Composed example for FPS Weapon Set and Firing Range.","description":"Three weapons fitted with optic, muzzle and stock attachments beside a cleaning bench.","status":"published","url":"https://3dassets.dev/assets/fps-weapon-set-and-firing-range-gunsmith-attachment-as-f3908442","cdnUrl":"https://cdn.3dassets.dev/assets/5329/v1/model.glb","downloadUrl":"https://3dassets.dev/download/fps-weapon-set-and-firing-range-gunsmith-attachment-as-f3908442","thumbnailUrl":"https://cdn.3dassets.dev/assets/5329/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/5329/v1/poster.webp","blurhash":"U38ga2%M%#%giI-;IoE100IA009ZTyE0_Ni_","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":904704,"triangles":42168,"vertices":39506,"meshes":37,"materials":7,"textures":2,"animations":[],"boundingBox":{"min":[-0.8999999761581421,-0.000018379318380057352,-0.6500259235132478],"max":[0.8999999761581421,1.264804770162088,0.8204999975860119]},"sizeMeters":[1.8,1.265,1.471],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex; Claude Fable 5.1 recovered brief and geometry kit","downloads":0,"publishedAt":"2026-09-06T06:08:54.806Z","updatedAt":"2026-09-06T06:08:55.587Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/5329/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function GunsmithAttachmentAssemblyFPSWeaponSetAndFiringRange(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/5329/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/5329/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/5329/v1/model.glb\" alt=\"Gunsmith attachment assembly (FPS Weapon Set and Firing Range)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/5329/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/5329/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}