{"data":{"id":"5261","slug":"fps-weapon-set-and-firing-range-carbine-magazine-c28e5bca","title":"Carbine magazine (FPS Weapon Set and Firing Range)","summary":"Carbine magazine with original detailed static construction in metres.","description":"Carbine magazine Dimensions 0.03 × 0.17 × 0.08 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Blued steel, galvanised frames, walnut, polymer and canvas. Static geometry; no rig, animation, collision or navigation data. Static visual asset only; no working mechanism. +Z faces front. Named parts have pivots.","status":"published","url":"https://3dassets.dev/assets/fps-weapon-set-and-firing-range-carbine-magazine-c28e5bca","cdnUrl":"https://cdn.3dassets.dev/assets/5261/v1/model.glb","downloadUrl":"https://3dassets.dev/download/fps-weapon-set-and-firing-range-carbine-magazine-c28e5bca","thumbnailUrl":"https://cdn.3dassets.dev/assets/5261/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/5261/v1/poster.webp","blurhash":"U02iCI%M008_%NM{IA-;RjM{of%M-;a#IUof","category":{"slug":"weapons-tools","title":"Weapons & Tools"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":87076,"triangles":1776,"vertices":5328,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-0.015499070876860333,0,-0.04080562031996328],"max":[0.015499070876860333,0.17350000143051147,0.04080562031996328]},"sizeMeters":[0.031,0.174,0.082],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex; Claude Fable 5.1 recovered brief and geometry kit","downloads":0,"publishedAt":"2026-09-06T06:08:40.612Z","updatedAt":"2026-09-06T06:08:40.746Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/5261/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CarbineMagazineFPSWeaponSetAndFiringRange(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/5261/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/5261/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/5261/v1/model.glb\" alt=\"Carbine magazine (FPS Weapon Set and Firing Range)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/5261/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/5261/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}