{"data":{"id":"19495","slug":"fps-weapon-set-and-firing-range-bench-rest-927c5d39","title":"Bench rest (FPS Guns and Shooting Range)","summary":"Bench rest with original detailed construction in metres.","description":"Bench rest Dimensions 1.50 × 0.92 × 0.80 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Blued steel, galvanised frames, walnut, polymer and canvas. Static geometry; no rig, animation, collision or navigation data. Static visual asset only; no working mechanism. +Z faces front. Named parts have pivots.","status":"published","url":"https://3dassets.dev/assets/fps-weapon-set-and-firing-range-bench-rest-927c5d39","cdnUrl":"https://cdn.3dassets.dev/assets/19495/v1/model.glb","downloadUrl":"https://3dassets.dev/download/fps-weapon-set-and-firing-range-bench-rest-927c5d39","thumbnailUrl":"https://cdn.3dassets.dev/assets/19495/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/19495/v1/poster.webp","blurhash":"U5B3mIaw9|~qUu~WE24n00H?8_IoGaD%~V%M","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":341112,"triangles":6596,"vertices":19788,"meshes":4,"materials":4,"textures":2,"animations":[],"boundingBox":{"min":[-0.75,0.000008335028828965196,-0.40005188146610926],"max":[0.75,0.9171002204325156,0.40005188146610926]},"sizeMeters":[1.5,0.917,0.8],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T16:59:03.538Z","updatedAt":"2026-09-07T21:20:01.991Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/19495/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function BenchRestFPSGunsAndShootingRange(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/19495/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/19495/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/19495/v1/model.glb\" alt=\"Bench rest (FPS Guns and Shooting Range)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19495/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/19495/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}