{"data":{"id":"32626","slug":"fps-survival-forest-outpost-water-purifier-b566db3e","title":"Water Purifier Still (FPS Survival Forest Outpost)","summary":"Free 3D game asset for a forest survival outpost: a scrap water purifier with a settling tank, a filter column, pipework and a lit blue readout with a green ready lamp.","description":"A scrap built water purifier on a cast pad: a 1.7 m settling tank banded with two hoops and fitted with a sight glass, a filter column beside it, a hose from the intake and a cross pipe to the outlet. The control box carries a lit blue readout and a green ready lamp, with a collecting can under the tap. Dimensions 1.28 × 1.78 × 1.14 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp conifer forest realism: wet concrete and corroded corrugated steel, weathered pine, dark bark and soil, deep needle green, olive canvas, gunmetal and machined steel, with five emissive colours (amber fire, white floodlight, green status, blue screen, red warning) that also form the loot rarity ladder. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/fps-survival-forest-outpost-water-purifier-b566db3e","cdnUrl":"https://cdn.3dassets.dev/assets/32626/v1/model.glb","downloadUrl":"https://3dassets.dev/download/fps-survival-forest-outpost-water-purifier-b566db3e","thumbnailUrl":"https://cdn.3dassets.dev/assets/32626/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/32626/v1/poster.webp","blurhash":"U17K-uSw00Me04xv=roZxwIV8_--0ftR^j9E","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":439032,"triangles":3338,"vertices":3062,"meshes":8,"materials":8,"textures":2,"animations":[],"boundingBox":{"min":[-0.6413736930273619,-0.000023807079476710624,-0.57000489705393],"max":[0.6413736930273619,1.7799999713897705,0.5699574241278976]},"sizeMeters":[1.283,1.78,1.14],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_materials_transmission","KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"claude-opus-5","downloads":0,"publishedAt":"2026-09-08T12:54:10.100Z","updatedAt":"2026-09-08T12:54:10.190Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/32626/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function WaterPurifierStillFPSSurvivalForestOutpost(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32626/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/32626/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/32626/v1/model.glb\" alt=\"Water Purifier Still (FPS Survival Forest Outpost)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32626/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/32626/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}