{"data":{"id":"32607","slug":"fps-survival-forest-outpost-wall-bay-window-cd623f25","title":"Window Wall Bay 4 m (FPS Survival Forest Outpost)","summary":"Free 3D game asset for a forest survival outpost: a modular concrete wall bay with a steel framed window, cill and lintel, 4 m wide with a port at each end.","description":"A concrete wall bay pierced by a 1.7 m by 1.4 m opening: a steel window frame with a centre mullion and transom set inside the reveal, a proud cast cill below and a lintel over. The pivot is on the grid origin and a port sits at each end. Dimensions 4.02 × 3.54 × 0.52 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp conifer forest realism: wet concrete and corroded corrugated steel, weathered pine, dark bark and soil, deep needle green, olive canvas, gunmetal and machined steel, with five emissive colours (amber fire, white floodlight, green status, blue screen, red warning) that also form the loot rarity ladder. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/fps-survival-forest-outpost-wall-bay-window-cd623f25","cdnUrl":"https://cdn.3dassets.dev/assets/32607/v1/model.glb","downloadUrl":"https://3dassets.dev/download/fps-survival-forest-outpost-wall-bay-window-cd623f25","thumbnailUrl":"https://cdn.3dassets.dev/assets/32607/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/32607/v1/poster.webp","blurhash":"U5C%58~p00WX^j~ptR4n00aJ%gNH-p-pV@9G","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":370980,"triangles":8176,"vertices":7644,"meshes":6,"materials":6,"textures":1,"animations":[],"boundingBox":{"min":[-2.009999990463257,0.00003082250826236255,-0.25996521267466144],"max":[2.009999990463257,3.5356752291223073,0.25996521267466144]},"sizeMeters":[4.02,3.536,0.52],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_materials_transmission","KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"claude-opus-5","downloads":0,"publishedAt":"2026-09-08T12:54:02.999Z","updatedAt":"2026-09-08T12:54:03.111Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/32607/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function WindowWallBay4MFPSSurvivalForestOutpost(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32607/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/32607/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/32607/v1/model.glb\" alt=\"Window Wall Bay 4 m (FPS Survival Forest Outpost)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32607/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/32607/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}