{"data":{"id":"32647","slug":"fps-survival-forest-outpost-tripwire-flare-20163459","title":"Tripwire Flare Post 3 m (FPS Survival Forest Outpost)","summary":"Free 3D game asset for a forest survival outpost: a 3 m tripwire between two pegs, triggering a flare canister with a lit red head on a spring latch.","description":"An early warning trip: a 3 m wire strung between two pine pegs at 0.72 m, with a spring latch box on the left peg carrying a flare canister whose head glows red, and a bight clip on the wire. Brush is heaped over the launcher to hide it. Dimensions 3.26 × 1.07 × 0.44 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp conifer forest realism: wet concrete and corroded corrugated steel, weathered pine, dark bark and soil, deep needle green, olive canvas, gunmetal and machined steel, with five emissive colours (amber fire, white floodlight, green status, blue screen, red warning) that also form the loot rarity ladder. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/fps-survival-forest-outpost-tripwire-flare-20163459","cdnUrl":"https://cdn.3dassets.dev/assets/32647/v1/model.glb","downloadUrl":"https://3dassets.dev/download/fps-survival-forest-outpost-tripwire-flare-20163459","thumbnailUrl":"https://cdn.3dassets.dev/assets/32647/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/32647/v1/poster.webp","blurhash":"U47nE[xVMIkU~C^QR5Vr00=z?IMy009a_3%h","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":57288,"triangles":472,"vertices":499,"meshes":6,"materials":6,"textures":1,"animations":[],"boundingBox":{"min":[-1.6294856071472168,0.000012073410395191386,-0.2200000286102295],"max":[1.6294856071472168,1.0729999542236328,0.2200000286102295]},"sizeMeters":[3.259,1.073,0.44],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"claude-opus-5","downloads":0,"publishedAt":"2026-09-08T12:54:17.671Z","updatedAt":"2026-09-08T12:54:17.762Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/32647/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function TripwireFlarePost3MFPSSurvivalForestOutpost(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32647/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/32647/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/32647/v1/model.glb\" alt=\"Tripwire Flare Post 3 m (FPS Survival Forest Outpost)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32647/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/32647/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}