{"data":{"id":"32629","slug":"fps-survival-forest-outpost-solar-array-d333e53f","title":"Solar Array on Frame 2.4 m (FPS Survival Forest Outpost)","summary":"Free 3D game asset for a forest survival outpost: two solar panels on a raked steel frame with pad footings, a charge controller and a lit green status lamp.","description":"A 2.4 m solar array: two glazed panels raked 30 degrees on a welded steel frame standing on four cast pad footings, with cell strings across the glass and a charge controller box on the back leg carrying a lit green status lamp. Dimensions 2.36 × 1.62 × 1.29 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp conifer forest realism: wet concrete and corroded corrugated steel, weathered pine, dark bark and soil, deep needle green, olive canvas, gunmetal and machined steel, with five emissive colours (amber fire, white floodlight, green status, blue screen, red warning) that also form the loot rarity ladder. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/fps-survival-forest-outpost-solar-array-d333e53f","cdnUrl":"https://cdn.3dassets.dev/assets/32629/v1/model.glb","downloadUrl":"https://3dassets.dev/download/fps-survival-forest-outpost-solar-array-d333e53f","thumbnailUrl":"https://cdn.3dassets.dev/assets/32629/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/32629/v1/poster.webp","blurhash":"U37-sOx[00_2t.%fIA4n8wIUNfng8w?H_3V]","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":467184,"triangles":4764,"vertices":4073,"meshes":6,"materials":6,"textures":2,"animations":[],"boundingBox":{"min":[-1.1799999475479126,0.00003998061938725178,-0.6428113365193713],"max":[1.1799999475479126,1.6157003831973638,0.6428113365193713]},"sizeMeters":[2.36,1.616,1.286],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_materials_transmission","KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"claude-opus-5","downloads":0,"publishedAt":"2026-09-08T12:54:11.476Z","updatedAt":"2026-09-08T12:54:11.572Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/32629/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SolarArrayOnFrame24MFPSSurvivalForestOutpost(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32629/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/32629/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/32629/v1/model.glb\" alt=\"Solar Array on Frame 2.4 m (FPS Survival Forest Outpost)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32629/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/32629/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}