{"data":{"id":"32713","slug":"fps-survival-forest-outpost-roadside-landing-and-cache-57d2a1cb","title":"Roadside landing and cache (FPS Survival Forest Outpost)","summary":"A free survival game scene: the logging landing on the forest road, where the crew keeps its workshop and its cache. A loaded logging truck stands on the track beside a towable fuel bowser, past a wrecked truck dragged across the old road and a leaning sign. Behind them a...","description":"A free survival game scene: the logging landing on the forest road, where the crew keeps its workshop and its cache. A loaded logging truck stands on the track beside a towable fuel bowser, past a wrecked truck dragged across the old road and a leaning sign. Behind them a four bay open workshop of corrugated wall bays under two pitched roof bays holds the gunsmith bench, the ammunition press, the shelving rack and the tool wall, with a solar array, a locker and a tracking dish along the back palisade. The cache is out in front: two rarity caches, a lockbox, a crate, a plate carrier, a pack, ration tins, scrap and ore, drums and a fuel can, with a scrap rifle, a break gun, a pistol and a machete laid out on and around the bench. A bear trap and a punji line cover the road, the trader is working the bench, a raider is coming up the track, a stalker is in the trees and a boar is rooting at the edge of the clearing. Static layout: the models keep their own clips, the scene adds none.","status":"published","url":"https://3dassets.dev/assets/fps-survival-forest-outpost-roadside-landing-and-cache-57d2a1cb","cdnUrl":"https://cdn.3dassets.dev/assets/32713/v1/model.glb","downloadUrl":"https://3dassets.dev/download/fps-survival-forest-outpost-roadside-landing-and-cache-57d2a1cb","thumbnailUrl":"https://cdn.3dassets.dev/assets/32713/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/32713/v1/poster.webp","blurhash":"U26uhD$+00x[4nt3-;WC00J6.7My~WN2EKs:","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":3774784,"triangles":182048,"vertices":163274,"meshes":293,"materials":16,"textures":3,"animations":[],"boundingBox":{"min":[-18.285080464059725,-0.00009829424853491364,-15.32685456646395],"max":[16.323339091489796,14.140439987182617,16.799715165284276]},"sizeMeters":[34.608,14.141,32.127],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_materials_transmission","KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"claude-opus-5","downloads":1,"publishedAt":"2026-09-08T12:54:40.663Z","updatedAt":"2026-09-08T15:02:53.123Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/32713/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function RoadsideLandingAndCacheFPSSurvivalForestOutpost(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32713/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/32713/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/32713/v1/model.glb\" alt=\"Roadside landing and cache (FPS Survival Forest Outpost)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32713/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/32713/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}