{"data":{"id":"32681","slug":"fps-survival-forest-outpost-quad-bike-58c0c941","title":"Scavenger Quad Bike (FPS Survival Forest Outpost)","summary":"Free 3D game asset for a forest survival outpost: a battered utility quad with a rear cargo rack, mudguards, a lit headlight and four rolling wheels. Animated wheel-roll.","description":"A battered utility quad 1.9 m long: a tube frame with a rusted engine cowl, a rubber seat, a barred rear cargo rack with a strapped bundle on it, front and rear mudguards, raked handlebars with rubber grips, a lit headlight and a small instrument pod. All four knobbly wheels turn on their own axles. Dimensions 1.10 × 1.25 × 1.93 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp conifer forest realism: wet concrete and corroded corrugated steel, weathered pine, dark bark and soil, deep needle green, olive canvas, gunmetal and machined steel, with five emissive colours (amber fire, white floodlight, green status, blue screen, red warning) that also form the loot rarity ladder. Rigid node-transform clips wheel-roll turn named nodes on their own pivots. No skinning, no skeleton, no skin weighting, no collision or navigation data. The steering, the suspension and the brake levers are static: only the wheels turn.","status":"published","url":"https://3dassets.dev/assets/fps-survival-forest-outpost-quad-bike-58c0c941","cdnUrl":"https://cdn.3dassets.dev/assets/32681/v1/model.glb","downloadUrl":"https://3dassets.dev/download/fps-survival-forest-outpost-quad-bike-58c0c941","thumbnailUrl":"https://cdn.3dassets.dev/assets/32681/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/32681/v1/poster.webp","blurhash":"U26RASwM00Tc_2D%9G?t009b^j~A4:xu-pMx","category":{"slug":"vehicles","title":"Vehicles"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":260372,"triangles":10688,"vertices":9247,"meshes":15,"materials":7,"textures":1,"animations":["wheel-roll"],"boundingBox":{"min":[-0.5487106279756225,-0.00001947628447845906,-0.9669514894485474],"max":[0.5487106284703411,1.2460365991699622,0.966951489079527]},"sizeMeters":[1.097,1.246,1.934],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"claude-opus-5","downloads":2,"publishedAt":"2026-09-08T12:54:28.529Z","updatedAt":"2026-09-08T16:13:56.556Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/32681/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function ScavengerQuadBikeFPSSurvivalForestOutpost(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/32681/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/32681/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/32681/v1/model.glb\" alt=\"Scavenger Quad Bike (FPS Survival Forest Outpost)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32681/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/32681/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}