{"data":{"id":"32627","slug":"fps-survival-forest-outpost-fuel-drum-rack-d20f553a","title":"Fuel Drum Rack, Three Drums (FPS Survival Forest Outpost)","summary":"Free 3D game asset for a forest survival outpost: a 2.9 m welded rack holding three 200 litre drums on their sides with taps, over a drip tray and a jerry can.","description":"A 2.9 m welded steel rack carrying three 200 litre drums laid on their sides with a tap under each, standing over a shallow drip tray with a spare can beside it. Two of the drums are corroded and one is a repainted replacement. Dimensions 3.23 × 1.46 × 1.00 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp conifer forest realism: wet concrete and corroded corrugated steel, weathered pine, dark bark and soil, deep needle green, olive canvas, gunmetal and machined steel, with five emissive colours (amber fire, white floodlight, green status, blue screen, red warning) that also form the loot rarity ladder. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/fps-survival-forest-outpost-fuel-drum-rack-d20f553a","cdnUrl":"https://cdn.3dassets.dev/assets/32627/v1/model.glb","downloadUrl":"https://3dassets.dev/download/fps-survival-forest-outpost-fuel-drum-rack-d20f553a","thumbnailUrl":"https://cdn.3dassets.dev/assets/32627/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/32627/v1/poster.webp","blurhash":"U48Dtpw^00}T~B^O$iRk00={^kIp0Lx[$%E2","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":296112,"triangles":4740,"vertices":5035,"meshes":4,"materials":4,"textures":1,"animations":[],"boundingBox":{"min":[-1.6150000095367432,0.00001704182052764125,-0.4999130386877938],"max":[1.6150000095367432,1.460017122680835,0.4999130386877938]},"sizeMeters":[3.23,1.46,1],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"claude-opus-5","downloads":0,"publishedAt":"2026-09-08T12:54:10.132Z","updatedAt":"2026-09-08T12:54:10.262Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/32627/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FuelDrumRackThreeDrumsFPSSurvivalForestOutpost(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32627/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/32627/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/32627/v1/model.glb\" alt=\"Fuel Drum Rack, Three Drums (FPS Survival Forest Outpost)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32627/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/32627/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}