{"data":{"id":"32712","slug":"fps-survival-forest-outpost-fortified-fo-e26da282-starter-scene","title":"Fortified forest outpost (FPS Survival Forest Outpost)","summary":"A free survival game scene: a fortified scavenger outpost in dense conifer forest around a half derelict research station. A ring of timber palisade and chain link closes a 28 by 20 metre compound, with a two leaf palisade gate on the south track under a lit red lamp and...","description":"A free survival game scene: a fortified scavenger outpost in dense conifer forest around a half derelict research station. A ring of timber palisade and chain link closes a 28 by 20 metre compound, with a two leaf palisade gate on the south track under a lit red lamp and razor wire, punji stakes, a covered spike pit, a bear trap and a tripwire flare on the approach outside it. The station in the middle is built from the modular kit: two bays by two on the 4 m grid, two storeys of corrugated, concrete, window, boarded, door and roller shutter bays with a column in every corner, a deck and a stair flight between the storeys, and a flat roof carrying a solar array, a tracking dish and a legendary loot cache. In front of it the crafting yard is in use: the workbench with a carbine on it, the forge with its glowing firebox, the generator, the water purifier, the fuel drum rack, the drying rack and a steel locker, with the cooking fire and a campfire burning and a brazier going in a cut down drum. The lookout tower, the radio mast and the wind turbine give height at the back and a floodlight mast lights the yard. A pickup and a quad are parked inside. Loot is where a player would find it: four rarity caches, crates, an ammunition box, a lockbox, a medical kit, a pack, a plate carrier, a fuel can, scrap and ore. Eight figures are in play: the scavenger at the bench, the heavy on the gate, the scout on the tower with a marksman rifle beside her, the medic at the campfire, the trader by the container, a raider walking up the track, an infected in the trees and a wolf out in the forest. Static layout: the models keep their own clips, the scene adds none.","status":"published","url":"https://3dassets.dev/assets/fps-survival-forest-outpost-fortified-fo-e26da282-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/32712/v1/model.glb","downloadUrl":"https://3dassets.dev/download/fps-survival-forest-outpost-fortified-fo-e26da282-starter-scene","thumbnailUrl":"https://cdn.3dassets.dev/assets/32712/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/32712/v1/poster.webp","blurhash":"U268jHyC00%|S_tks;Me00IB_2MLq{MKN?%|","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":8216824,"triangles":382592,"vertices":356926,"meshes":470,"materials":16,"textures":3,"animations":[],"boundingBox":{"min":[-23.29836976242612,-1.0499496355322198,-17.23649920341523],"max":[24.24718951806467,14.140439987182617,20.328361734036932]},"sizeMeters":[47.546,15.19,37.565],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_materials_transmission","KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"claude-opus-5","downloads":4,"publishedAt":"2026-09-08T12:54:40.826Z","updatedAt":"2026-09-08T18:41:10.438Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/32712/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FortifiedForestOutpostFPSSurvivalForestOutpost(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32712/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/32712/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/32712/v1/model.glb\" alt=\"Fortified forest outpost (FPS Survival Forest Outpost)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32712/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/32712/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}