{"data":{"id":"32711","slug":"fps-survival-forest-outpost-extraction-pad-clearing-d8d8ed40","title":"Extraction pad clearing (FPS Survival Forest Outpost)","summary":"A free survival game scene: the extraction pad in a forest clearing out from the outpost. A landed supply drop lies in the middle of the pad with its canopy spilled, lit by a floodlight mast and a campfire, screened from the track by a short chain link run with a gate in it...","description":"A free survival game scene: the extraction pad in a forest clearing out from the outpost. A landed supply drop lies in the middle of the pad with its canopy spilled, lit by a floodlight mast and a campfire, screened from the track by a short chain link run with a gate in it and covered by a watch platform, a radio mast and a sandbag position. A generator and a fuel drum rack power the pad, a lean-to and an open container shelter the gear, and the ground carries loot caches, a crate, an ammunition box, a medical kit, a pack, a radio, a torch, a canteen and bandages. A quad is parked at the wire and a pickup waits out on the track, with razor wire, a bear trap and a tripwire flare on the approach. Four figures work the pad and a bloated infected watches from the treeline. Static layout: the models keep their own clips, the scene adds none.","status":"published","url":"https://3dassets.dev/assets/fps-survival-forest-outpost-extraction-pad-clearing-d8d8ed40","cdnUrl":"https://cdn.3dassets.dev/assets/32711/v1/model.glb","downloadUrl":"https://3dassets.dev/download/fps-survival-forest-outpost-extraction-pad-clearing-d8d8ed40","thumbnailUrl":"https://cdn.3dassets.dev/assets/32711/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/32711/v1/poster.webp","blurhash":"U26ukI-B00*G55o{-:IC00I:_2Q:}waLEK%f","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":4272376,"triangles":208556,"vertices":184407,"meshes":301,"materials":16,"textures":3,"animations":[],"boundingBox":{"min":[-17.330510778622333,-0.0000987459510400912,-14.247189518064669],"max":[15.83408830376222,14.140439987182617,18.33085925942513]},"sizeMeters":[33.165,14.141,32.578],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_materials_transmission","KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"claude-opus-5","downloads":1,"publishedAt":"2026-09-08T12:54:40.706Z","updatedAt":"2026-09-08T15:02:52.102Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/32711/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ExtractionPadClearingFPSSurvivalForestOutpost(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32711/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/32711/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/32711/v1/model.glb\" alt=\"Extraction pad clearing (FPS Survival Forest Outpost)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32711/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/32711/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}