{"data":{"id":"1411","slug":"flooded-and-coastal-survival-tidal-survi-f90e8c49-starter-scene","title":"Tidal Survivor Hamlet (Flooded and Coastal Survival)","summary":"Composed example for Flooded and Coastal Survival.","description":"Raised shore shelters linked by boardwalks; standalone still-water-free assembly.","status":"published","url":"https://3dassets.dev/assets/flooded-and-coastal-survival-tidal-survi-f90e8c49-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/1411/v1/model.glb","downloadUrl":"https://3dassets.dev/download/flooded-and-coastal-survival-tidal-survi-f90e8c49-starter-scene","thumbnailUrl":"https://cdn.3dassets.dev/assets/1411/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/1411/v1/poster.webp","blurhash":"U57^lGI:00oc$dxGNzNG01xG~TkW59J7=^xH","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":1015300,"triangles":19872,"vertices":59616,"meshes":32,"materials":8,"textures":1,"animations":[],"boundingBox":{"min":[-4.009999990463257,0,-1.0199999809265137],"max":[5.209999993443489,3.5,5.200000047683716]},"sizeMeters":[9.22,3.5,6.22],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T04:44:53.044Z","updatedAt":"2026-09-06T04:44:53.240Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/1411/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function TidalSurvivorHamletFloodedAndCoastalSurvival(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/1411/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/1411/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/1411/v1/model.glb\" alt=\"Tidal Survivor Hamlet (Flooded and Coastal Survival)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/1411/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/1411/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}