{"data":{"id":"1364","slug":"flooded-and-coastal-survival-landing-canopy-e914b5ac","title":"Landing Canopy (Flooded and Coastal Survival)","summary":"Open-sided landing shelter with clear pedestrian access and pitched weather roof.","description":"Open-sided landing shelter with clear pedestrian access and pitched weather roof. Dimensions 3.17 × 3.36 × 2.30 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Weathered timber, galvanized fittings and muted survival equipment. Static geometry; no rig, animation, collision or navigation data. Static game model; no buoyancy, mechanics or water effects. Named parts retain pivots where supplied.","status":"published","url":"https://3dassets.dev/assets/flooded-and-coastal-survival-landing-canopy-e914b5ac","cdnUrl":"https://cdn.3dassets.dev/assets/1364/v1/model.glb","downloadUrl":"https://3dassets.dev/download/flooded-and-coastal-survival-landing-canopy-e914b5ac","thumbnailUrl":"https://cdn.3dassets.dev/assets/1364/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/1364/v1/poster.webp","blurhash":"UEAJ7okB0zxZ~BoeELj[J7oeo2R+9aoJxtNH","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":133632,"triangles":2156,"vertices":6468,"meshes":3,"materials":3,"textures":1,"animations":[],"boundingBox":{"min":[-1.5858659744262695,0,-1.150039591183722],"max":[1.5858659744262695,3.3563315868377686,1.150039591183722]},"sizeMeters":[3.172,3.356,2.3],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T04:44:34.211Z","updatedAt":"2026-09-06T04:44:34.982Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/1364/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function LandingCanopyFloodedAndCoastalSurvival(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/1364/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/1364/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/1364/v1/model.glb\" alt=\"Landing Canopy (Flooded and Coastal Survival)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/1364/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/1364/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}