{"data":{"id":"1409","slug":"flooded-and-coastal-survival-flood-recovery-landing-f266d893","title":"Flood Recovery Landing (Flooded and Coastal Survival)","summary":"Composed example for Flooded and Coastal Survival.","description":"Winch platform, floating salvage decks and organized retrieval equipment.","status":"published","url":"https://3dassets.dev/assets/flooded-and-coastal-survival-flood-recovery-landing-f266d893","cdnUrl":"https://cdn.3dassets.dev/assets/1409/v1/model.glb","downloadUrl":"https://3dassets.dev/download/flooded-and-coastal-survival-flood-recovery-landing-f266d893","thumbnailUrl":"https://cdn.3dassets.dev/assets/1409/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/1409/v1/poster.webp","blurhash":"U47T^DtS00MxADxar?Rj00M{~C%M=bMxT0tR","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":756212,"triangles":14720,"vertices":44160,"meshes":30,"materials":7,"textures":1,"animations":[],"boundingBox":{"min":[-3.9252239152554007,-0.00008085107666555569,-1.5551776885986328],"max":[4.300033574831272,2.951066255569458,4.150021670637167]},"sizeMeters":[8.225,2.951,5.705],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T04:44:52.678Z","updatedAt":"2026-09-06T04:44:53.103Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/1409/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FloodRecoveryLandingFloodedAndCoastalSurvival(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/1409/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/1409/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/1409/v1/model.glb\" alt=\"Flood Recovery Landing (Flooded and Coastal Survival)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/1409/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/1409/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}