{"data":{"id":"20045","slug":"flooded-and-coastal-survival-boardwalk-elbow-46c2e57e","title":"Boardwalk Elbow (Flooded and Coastal Survival)","summary":"Right-angle boardwalk landing with two open approaches and continuous outside rail.","description":"Right-angle boardwalk landing with two open approaches and continuous outside rail. Dimensions 1.99 × 1.88 × 2.04 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Weathered timber, galvanized fittings and muted survival equipment. Static geometry; no rig, animation, collision or navigation data. Static game model; no buoyancy, mechanics or water effects. Named parts retain pivots where supplied.","status":"published","url":"https://3dassets.dev/assets/flooded-and-coastal-survival-boardwalk-elbow-46c2e57e","cdnUrl":"https://cdn.3dassets.dev/assets/20045/v1/model.glb","downloadUrl":"https://3dassets.dev/download/flooded-and-coastal-survival-boardwalk-elbow-46c2e57e","thumbnailUrl":"https://cdn.3dassets.dev/assets/20045/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/20045/v1/poster.webp","blurhash":"U27mB06z0#-m^gEO9d-90zI;Nx-8ADX7-As-","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":114736,"triangles":1848,"vertices":5544,"meshes":2,"materials":2,"textures":1,"animations":[],"boundingBox":{"min":[-0.9929801138821027,0.000053806402723566293,-1.0199999809265137],"max":[0.9929801138821027,1.8749461935972764,1.0199999809265137]},"sizeMeters":[1.986,1.875,2.04],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T17:07:38.878Z","updatedAt":"2026-09-07T17:07:38.974Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/20045/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function BoardwalkElbowFloodedAndCoastalSurvival(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/20045/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/20045/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/20045/v1/model.glb\" alt=\"Boardwalk Elbow (Flooded and Coastal Survival)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/20045/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/20045/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}