{"data":{"id":"37307","slug":"fish-market-and-trawler-quay-fish-market-and-trawler-q-99a9bcb1","title":"Lobster and crab holding tank (Fish Market and Trawler Quay)","summary":"A glazed holding vivier on a stainless frame: a 2.2 m tank with a water level worked into it, a mesh lid on its corner posts and a pump and chiller stack with its pipe run at one end. The tank is empty of livestock.","description":"A glazed holding vivier on a stainless frame: a 2.2 m tank with a water level worked into it, a mesh lid on its corner posts and a pump and chiller stack with its pipe run at one end. The tank is empty of livestock. Overall 2.85 by 1.65 by 1.20 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. No creature is modelled here or anywhere in the pack: the tank ships as holding plant with water in it. The water is a static plate and the pipework does not move. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no port, fishing company, vessel, merchant, equipment maker or retailer is named or depicted anywhere.","status":"published","url":"https://3dassets.dev/assets/fish-market-and-trawler-quay-fish-market-and-trawler-q-99a9bcb1","cdnUrl":"https://cdn.3dassets.dev/assets/37307/v1/model.glb","downloadUrl":"https://3dassets.dev/download/fish-market-and-trawler-quay-fish-market-and-trawler-q-99a9bcb1","thumbnailUrl":"https://cdn.3dassets.dev/assets/37307/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37307/v1/poster.webp","blurhash":"UDDv$e~q00IU_2%hRjRO4TRjtRWU%N%2Rj9Z","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":23024,"triangles":444,"vertices":1019,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-1.149999976158142,0.000003810315186481006,-0.5999641353535319],"max":[1.7000107215780818,1.6499961658429556,0.5999641353535319]},"sizeMeters":[2.85,1.65,1.2],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_materials_transmission","KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T04:49:33.140Z","updatedAt":"2026-09-12T04:49:33.255Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37307/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function LobsterAndCrabHoldingTankFishMarketAndTrawlerQuay(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37307/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37307/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37307/v1/model.glb\" alt=\"Lobster and crab holding tank (Fish Market and Trawler Quay)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37307/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37307/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}