{"data":{"id":"37265","slug":"fish-market-and-trawler-quay-fish-market-and-trawler-q-49c351b4","title":"Hull fender run (Fish Market and Trawler Quay)","summary":"Four cylindrical rubber fenders on their lanyards under a common bar, with rope grommets round their feet, as a vessel hangs them over the side when it comes alongside.","description":"Four cylindrical rubber fenders on their lanyards under a common bar, with rope grommets round their feet, as a vessel hangs them over the side when it comes alongside. Overall 4.00 by 1.30 by 0.52 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is at the bottom of the lowest fender, with the hanging bar 1.28 m above it: place the bar at the height of the rail it hangs from, or stand the run against a quay face. The lanyards and grommets are modelled solid. Net, rope, rigging wire, chain and hose are modelled solid and stay still: a flexible run needs a joint per element, which one rigid node transform cannot give it. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no port, fishing company, vessel, merchant, equipment maker or retailer is named or depicted anywhere.","status":"published","url":"https://3dassets.dev/assets/fish-market-and-trawler-quay-fish-market-and-trawler-q-49c351b4","cdnUrl":"https://cdn.3dassets.dev/assets/37265/v1/model.glb","downloadUrl":"https://3dassets.dev/download/fish-market-and-trawler-quay-fish-market-and-trawler-q-49c351b4","thumbnailUrl":"https://cdn.3dassets.dev/assets/37265/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37265/v1/poster.webp","blurhash":"U384b@?c9Gxv_N~qxuRj00%g?baJH=I9tRR*","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":44456,"triangles":984,"vertices":2224,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-2,-0.0000927871055124152,-0.2599688697116661],"max":[2,1.3000201136060248,0.2599688697116661]},"sizeMeters":[4,1.3,0.52],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T04:49:12.777Z","updatedAt":"2026-09-12T04:49:12.883Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37265/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function HullFenderRunFishMarketAndTrawlerQuay(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37265/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37265/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37265/v1/model.glb\" alt=\"Hull fender run (Fish Market and Trawler Quay)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37265/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37265/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}