{"data":{"id":"37255","slug":"fish-market-and-trawler-quay-fish-market-and-trawler-q-494c3976","title":"Steel trawler stern section with slipway (Fish Market and Trawler Quay)","summary":"The after 7 m of the hull, built the way a stern trawler really is: the deck is split by an open slipway trough running up from a raked transom, with rubbing rollers down its cheeks, a bulkhead at its head and the gallows posts and towing beam over the quarters.","description":"The after 7 m of the hull, built the way a stern trawler really is: the deck is split by an open slipway trough running up from a raked transom, with rubbing rollers down its cheeks, a bulkhead at its head and the gallows posts and towing beam over the quarters. Overall 7.29 by 4.05 by 6.02 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is on the waterline at the section joint plane. The trough is 2.7 m wide and open to the sea, which is what the stern ramp closes and what the net drum straddles: stand the drum across the side decks at y=2.3. Static hull piece. Net, rope, rigging wire, chain and hose are modelled solid and stay still: a flexible run needs a joint per element, which one rigid node transform cannot give it. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no port, fishing company, vessel, merchant, equipment maker or retailer is named or depicted anywhere.","status":"published","url":"https://3dassets.dev/assets/fish-market-and-trawler-quay-fish-market-and-trawler-q-494c3976","cdnUrl":"https://cdn.3dassets.dev/assets/37255/v1/model.glb","downloadUrl":"https://3dassets.dev/download/fish-market-and-trawler-quay-fish-market-and-trawler-q-494c3976","thumbnailUrl":"https://cdn.3dassets.dev/assets/37255/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37255/v1/poster.webp","blurhash":"U3Bp;E^Q00^,~UT|Ipm*00wZ~q010h+Gv2IT","category":{"slug":"vehicles","title":"Vehicles"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":36136,"triangles":744,"vertices":1727,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-3.787100076675415,0.00005069105910449068,-3.011514570764922],"max":[3.5,4.049734021695121,3.011514570764922]},"sizeMeters":[7.287,4.05,6.023],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T04:49:08.527Z","updatedAt":"2026-09-12T04:49:08.622Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37255/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SteelTrawlerSternSectionWithSlipwayFishMarketAndTrawlerQuay(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37255/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37255/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37255/v1/model.glb\" alt=\"Steel trawler stern section with slipway (Fish Market and Trawler Quay)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37255/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37255/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}