{"data":{"id":"37287","slug":"fish-market-and-trawler-quay-fish-market-and-trawler-q-0f93d634","title":"Hanging scale with a pan (Fish Market and Trawler Quay)","summary":"A spring balance hung over a stall: a round dial head with a blank face on its hook rod, and a shallow weighing pan slung on four rods beneath it, rigged so the pan rocks the way a loaded one settles.","description":"A spring balance hung over a stall: a round dial head with a blank face on its hook rod, and a shallow weighing pan slung on four rods beneath it, rigged so the pan rocks the way a loaded one settles. Overall 0.85 by 1.64 by 0.83 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is under the pan on the hook rod's axis; hang the model so the top of the rod, 1.64 m above the origin, meets the beam or rail it swings from. The dial, needle and hook stay still. Every board, panel, stencil and signband in this pack is blank or carries an invented abstract mark. Rigid node-transform clips: bob. No skinning. No collision or navigation data. Original CC0 geometry: no port, fishing company, vessel, merchant, equipment maker or retailer is named or depicted anywhere.","status":"published","url":"https://3dassets.dev/assets/fish-market-and-trawler-quay-fish-market-and-trawler-q-0f93d634","cdnUrl":"https://cdn.3dassets.dev/assets/37287/v1/model.glb","downloadUrl":"https://3dassets.dev/download/fish-market-and-trawler-quay-fish-market-and-trawler-q-0f93d634","thumbnailUrl":"https://cdn.3dassets.dev/assets/37287/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37287/v1/poster.webp","blurhash":"U69%-dxu00IU00Rj~qogD%s:?bNG?bayM_t7","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":27456,"triangles":468,"vertices":1046,"meshes":10,"materials":3,"textures":0,"animations":["bob"],"boundingBox":{"min":[-0.42690497636795044,-0.000010844725355632634,-0.41742022577143967],"max":[0.42690497636795044,1.6399999856948853,0.41742022577143967]},"sizeMeters":[0.854,1.64,0.835],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T04:49:23.526Z","updatedAt":"2026-09-12T04:49:23.711Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37287/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function HangingScaleWithAPanFishMarketAndTrawlerQuay(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37287/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37287/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37287/v1/model.glb\" alt=\"Hanging scale with a pan (Fish Market and Trawler Quay)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37287/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37287/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}