{"data":{"id":"29884","slug":"fire-and-emergency-services-station-floor-slab-8b8a8cf7","title":"Station Floor Slab (Fire and Emergency Services)","summary":"Four metre square concrete apparatus bay floor slab with a centre drainage channel and two expansion joints.","description":"Four metre square concrete apparatus bay floor slab with a centre drainage channel and two expansion joints. Dimensions 4.00 by 0.16 by 4.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: west (station-floor) at (-2.00, 0.00, 0.00) facing (-1, 0, 0); east (station-floor) at (2.00, 0.00, 0.00) facing (1, 0, 0); north (station-floor) at (0.00, 0.00, 2.00) facing (0, 0, 1); south (station-floor) at (0.00, 0.00, -2.00) facing (0, 0, -1). Slab 4.00 by 0.16 by 4.00 m, laid on a 4.00 m grid. Ports on all four edges at ground level; the top face is the finished floor at y=0.16. Static geometry. Service palette: signal red, high visibility yellow, charcoal, galvanised steel, station brick and glass, with scorch and soot on the incident pieces. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/fire-and-emergency-services-station-floor-slab-8b8a8cf7","cdnUrl":"https://cdn.3dassets.dev/assets/29884/v1/model.glb","downloadUrl":"https://3dassets.dev/download/fire-and-emergency-services-station-floor-slab-8b8a8cf7","thumbnailUrl":"https://cdn.3dassets.dev/assets/29884/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/29884/v1/poster.webp","blurhash":"U6C6.G-;00R*-;WBRjof00IU~qay9Ft7t7M{","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":51108,"triangles":48,"vertices":112,"meshes":2,"materials":2,"textures":1,"animations":[],"boundingBox":{"min":[-2,-0.00008057065315597578,-2],"max":[2,0.16113683073543109,2]},"sizeMeters":[4,0.161,4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T05:11:39.496Z","updatedAt":"2026-09-08T05:11:39.616Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/29884/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function StationFloorSlabFireAndEmergencyServices(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/29884/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/29884/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/29884/v1/model.glb\" alt=\"Station Floor Slab (Fire and Emergency Services)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29884/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/29884/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}