{"data":{"id":"29935","slug":"fire-and-emergency-services-floodlight-mast-0184947c","title":"Floodlight Mast (Fire and Emergency Services)","summary":"Tripod floodlight mast with a telescopic column, twin lamp heads on a tilting yoke and a supply lead coiled at the foot.","description":"Tripod floodlight mast with a telescopic column, twin lamp heads on a tilting yoke and a supply lead coiled at the foot. Dimensions 1.64 by 3.01 by 1.60 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: mast-tilt at (0.00, 2.72, 0.00) m. Mast 1.44 by 2.96 by 1.44 m at working height. The lamp yoke is a named tilt node; the column telescope and the tripod legs are static, because the leg spread and the column lift are linkages rather than single rigid nodes. Service palette: signal red, high visibility yellow, charcoal, galvanised steel, station brick and glass, with scorch and soot on the incident pieces. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/fire-and-emergency-services-floodlight-mast-0184947c","cdnUrl":"https://cdn.3dassets.dev/assets/29935/v1/model.glb","downloadUrl":"https://3dassets.dev/download/fire-and-emergency-services-floodlight-mast-0184947c","thumbnailUrl":"https://cdn.3dassets.dev/assets/29935/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/29935/v1/poster.webp","blurhash":"U04Ld#o*00R1?wpH4THrpF%fMe8x_4t8ISIS","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":76648,"triangles":1004,"vertices":1214,"meshes":8,"materials":6,"textures":1,"animations":["open","close"],"boundingBox":{"min":[-0.8999999761581421,0,-0.8421120971116569],"max":[0.7431639432907104,3.0099743732808983,0.753786238995507]},"sizeMeters":[1.643,3.01,1.596],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T05:11:50.672Z","updatedAt":"2026-09-08T05:11:50.832Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/29935/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function FloodlightMastFireAndEmergencyServices(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/29935/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/29935/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/29935/v1/model.glb\" alt=\"Floodlight Mast (Fire and Emergency Services)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29935/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/29935/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}