{"data":{"id":"29908","slug":"fire-and-emergency-services-fire-hydrant-09cb0c64","title":"Fire Hydrant (Fire and Emergency Services)","summary":"Below ground fire hydrant in its concrete pit, with a chrome valve, a brass outlet and a hinged tread plate cover.","description":"Below ground fire hydrant in its concrete pit, with a chrome valve, a brass outlet and a hinged tread plate cover. Dimensions 0.74 by 0.47 by 0.74 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: cover at (0.00, 0.40, -0.34) m. Pit 0.74 by 0.45 by 0.74 m, sitting flush at ground level. The cover plate is a named hinge node on the far edge. Blank plate face: no marking, service crest or country identifier. Service palette: signal red, high visibility yellow, charcoal, galvanised steel, station brick and glass, with scorch and soot on the incident pieces. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/fire-and-emergency-services-fire-hydrant-09cb0c64","cdnUrl":"https://cdn.3dassets.dev/assets/29908/v1/model.glb","downloadUrl":"https://3dassets.dev/download/fire-and-emergency-services-fire-hydrant-09cb0c64","thumbnailUrl":"https://cdn.3dassets.dev/assets/29908/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/29908/v1/poster.webp","blurhash":"UABg9@?c4nMx00M_-;t68^RPD*NG~p%3-;t7","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":106000,"triangles":232,"vertices":520,"meshes":8,"materials":5,"textures":2,"animations":["open","close"],"boundingBox":{"min":[-0.3700000047683716,0.000025640230745360704,-0.3700000047683716],"max":[0.3700000047683716,0.47120030530727747,0.3700000047683716]},"sizeMeters":[0.74,0.471,0.74],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T05:11:45.064Z","updatedAt":"2026-09-08T05:11:45.181Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/29908/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function FireHydrantFireAndEmergencyServices(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/29908/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/29908/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/29908/v1/model.glb\" alt=\"Fire Hydrant (Fire and Emergency Services)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29908/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/29908/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}