{"data":{"id":"29937","slug":"fire-and-emergency-services-drain-cover-8c39089e","title":"Drain Cover (Fire and Emergency Services)","summary":"Road gully drain cover in a concrete surround: a ribbed tread plate lid on a hinged edge over a plain dark chamber.","description":"Road gully drain cover in a concrete surround: a ribbed tread plate lid on a hinged edge over a plain dark chamber. Dimensions 0.82 by 0.22 by 0.66 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: cover at (0.00, 0.14, -0.30) m. Cover 0.82 by 0.22 by 0.66 m, sitting flush at ground level. The lid is a named hinge node on the far edge. Blank plate: no marking, utility name or country identifier. Service palette: signal red, high visibility yellow, charcoal, galvanised steel, station brick and glass, with scorch and soot on the incident pieces. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/fire-and-emergency-services-drain-cover-8c39089e","cdnUrl":"https://cdn.3dassets.dev/assets/29937/v1/model.glb","downloadUrl":"https://3dassets.dev/download/fire-and-emergency-services-drain-cover-8c39089e","thumbnailUrl":"https://cdn.3dassets.dev/assets/29937/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/29937/v1/poster.webp","blurhash":"UA9Qs;%gITRi00j[xufR4TMxNHfk_Noextfl","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":102108,"triangles":168,"vertices":392,"meshes":6,"materials":4,"textures":2,"animations":["open","close"],"boundingBox":{"min":[-0.4099999964237213,0.000010684056971937972,-0.33001952896742603],"max":[0.4099999964237213,0.22001266252671842,0.33001952896742603]},"sizeMeters":[0.82,0.22,0.66],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T05:11:51.072Z","updatedAt":"2026-09-08T05:11:51.215Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/29937/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function DrainCoverFireAndEmergencyServices(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/29937/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/29937/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/29937/v1/model.glb\" alt=\"Drain Cover (Fire and Emergency Services)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29937/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/29937/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}