{"data":{"id":"29883","slug":"fire-and-emergency-services-appliance-bay-door-module-cc8bf8d3","title":"Appliance Bay Door Module (Fire and Emergency Services)","summary":"Four metre appliance bay module with a 3.20 by 3.30 m opening and a glazed, slatted up and over canopy door, plus a bay warning light beside the reveal.","description":"Four metre appliance bay module with a 3.20 by 3.30 m opening and a glazed, slatted up and over canopy door, plus a bay warning light beside the reveal. Dimensions 4.00 by 4.60 by 0.44 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: bay-door at (0.00, 3.28, 0.12) m. Connectors: west (station-wall) at (-2.00, 0.00, 0.00) facing (-1, 0, 0); east (station-wall) at (2.00, 0.00, 0.00) facing (1, 0, 0). Module 4.00 by 4.60 by 0.34 m, matching the wall module on the same ports. The leaf is a named hinge node at the head of the opening and lifts inward to sit under the bay ceiling; it is a one piece canopy door rather than a coiling roller, because a coil is not a rigid node transform. Ports on the west and east module lines at ground level. Service palette: signal red, high visibility yellow, charcoal, galvanised steel, station brick and glass, with scorch and soot on the incident pieces. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/fire-and-emergency-services-appliance-bay-door-module-cc8bf8d3","cdnUrl":"https://cdn.3dassets.dev/assets/29883/v1/model.glb","downloadUrl":"https://3dassets.dev/download/fire-and-emergency-services-appliance-bay-door-module-cc8bf8d3","thumbnailUrl":"https://cdn.3dassets.dev/assets/29883/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/29883/v1/poster.webp","blurhash":"UA9%u9tR00kB~Wxu9ZE1%1r?MxNGKO%MwJD%","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"},{"slug":"modular","title":"Modular"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":114124,"triangles":500,"vertices":830,"meshes":8,"materials":6,"textures":2,"animations":["open","close"],"boundingBox":{"min":[-2.0001372918256943,0,-0.1799737503506257],"max":[2.0001372918256943,4.599999904632568,0.2599908423606308]},"sizeMeters":[4,4.6,0.44],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T05:11:39.480Z","updatedAt":"2026-09-08T05:11:39.593Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/29883/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function ApplianceBayDoorModuleFireAndEmergencyServices(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/29883/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/29883/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/29883/v1/model.glb\" alt=\"Appliance Bay Door Module (Fire and Emergency Services)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29883/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/29883/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}