{"data":{"id":"3065","slug":"field-medicine-and-recovery-eye-wash-station-bde08642","title":"Eye Wash Station (Field Medicine and Recovery)","summary":"Eye Wash Station, an original survival prop measuring 0.30 × 0.42 × 0.15 m.","description":"Eye Wash Station. Purpose-built medical equipment with constructed hardware and material separation. Dimensions 0.30 × 0.42 × 0.15 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Weathered survival palette. Static geometry; no rig, animation, collision or navigation data. Movable named parts are separate static nodes; consumer supplies interaction. No functional medical, electrical or food-safety simulation.","status":"published","url":"https://3dassets.dev/assets/field-medicine-and-recovery-eye-wash-station-bde08642","cdnUrl":"https://cdn.3dassets.dev/assets/3065/v1/model.glb","downloadUrl":"https://3dassets.dev/download/field-medicine-and-recovery-eye-wash-station-bde08642","thumbnailUrl":"https://cdn.3dassets.dev/assets/3065/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/3065/v1/poster.webp","blurhash":"U7CGe|%M00E0%Yt3M+IW00IT_2-=~q%M9FD%","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":33080,"triangles":636,"vertices":1908,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.15000640420356778,0,-0.07349252154762842],"max":[0.15000640420356778,0.41999998688697815,0.07349734570044664]},"sizeMeters":[0.3,0.42,0.147],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T05:06:16.785Z","updatedAt":"2026-09-06T05:06:17.586Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/3065/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function EyeWashStationFieldMedicineAndRecovery(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/3065/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/3065/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/3065/v1/model.glb\" alt=\"Eye Wash Station (Field Medicine and Recovery)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/3065/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/3065/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}