{"data":{"id":"26596","slug":"feudal-japan-castle-town-moat-edge-steps-90c42da6","title":"Moat Edge Steps (Feudal Japan Castle Town)","summary":"Moat edge tile with a 1.8 m wide boat landing of four stone steps descending into the water.","description":"Moat edge tile with a 1.8 m wide boat landing of four stone steps descending into the water. Dimensions 4.00 x 1.50 x 4.00 m (X x Y x Z). Footprint-centred origin at ground level; metre units, +Y up, +Z front. Shiro stylized palette of white plaster, dark timber, grey tile, vermilion and pine green; flat colours, no textures. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/feudal-japan-castle-town-moat-edge-steps-90c42da6","cdnUrl":"https://cdn.3dassets.dev/assets/26596/v1/model.glb","downloadUrl":"https://3dassets.dev/download/feudal-japan-castle-town-moat-edge-steps-90c42da6","thumbnailUrl":"https://cdn.3dassets.dev/assets/26596/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/26596/v1/poster.webp","blurhash":"U8E:9;EM00kD^kRP9ZM{00xD~WV@EN%g-px[","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":32032,"triangles":632,"vertices":1896,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-2.001199960708618,-0.00009646306592766413,-1.99992370372631],"max":[2.001199960708618,1.500083925901059,2.0000422336432857]},"sizeMeters":[4.002,1.5,4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T20:50:08.222Z","updatedAt":"2026-09-07T20:50:08.394Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/26596/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function MoatEdgeStepsFeudalJapanCastleTown(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/26596/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/26596/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/26596/v1/model.glb\" alt=\"Moat Edge Steps (Feudal Japan Castle Town)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/26596/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/26596/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}