{"data":{"id":"13279","slug":"feudal-japan-castle-town-moat-bridge-short-9da3d0b6","title":"Moat Bridge Short (Feudal Japan Castle Town)","summary":"4 m single-pier timber bridge for a narrow channel.","description":"4 m single-pier timber bridge for a narrow channel. Dimensions 4.20 x 3.03 x 2.40 m (X x Y x Z). Footprint-centred origin at ground level; metre units, +Y up, +Z front. Functional variant of moat-bridge. Shiro stylized palette of white plaster, dark timber, grey tile, vermilion and pine green; flat colours, no textures. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/feudal-japan-castle-town-moat-bridge-short-9da3d0b6","cdnUrl":"https://cdn.3dassets.dev/assets/13279/v1/model.glb","downloadUrl":"https://3dassets.dev/download/feudal-japan-castle-town-moat-bridge-short-9da3d0b6","thumbnailUrl":"https://cdn.3dassets.dev/assets/13279/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/13279/v1/poster.webp","blurhash":"UECs1~t60Lxt~UxaM|ax00s;-pIp0LM|a$a{","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":81268,"triangles":1656,"vertices":4968,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-2.0999999046325684,0.00006734780601380663,-1.200128123238303],"max":[2.0999999046325684,3.0299326235837567,1.200128123238303]},"sizeMeters":[4.2,3.03,2.4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T15:33:23.856Z","updatedAt":"2026-09-07T15:33:23.988Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/13279/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function MoatBridgeShortFeudalJapanCastleTown(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/13279/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/13279/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/13279/v1/model.glb\" alt=\"Moat Bridge Short (Feudal Japan Castle Town)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/13279/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/13279/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}