{"data":{"id":"26539","slug":"feudal-japan-castle-town-keep-tier-1-c73731cf","title":"Keep Tier 1 (Feudal Japan Castle Town)","summary":"Ground tier of a tenshu keep: 12 x 10 m plaster body with dark timber frame, lattice windows, loopholes and a hip skirt roof rising to 4.5 m.","description":"Ground tier of a tenshu keep: 12 x 10 m plaster body with dark timber frame, lattice windows, loopholes and a hip skirt roof rising to 4.5 m. Dimensions 14.00 x 4.50 x 12.00 m (X x Y x Z). Footprint-centred origin at ground level; metre units, +Y up, +Z front. Module height 4.5 m; keep-tier-2 sits on top at y=4.5. Body footprint on the 2 m grid; roof overhang 1 m. Shiro stylized palette of white plaster, dark timber, grey tile, vermilion and pine green; flat colours, no textures. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/feudal-japan-castle-town-keep-tier-1-c73731cf","cdnUrl":"https://cdn.3dassets.dev/assets/26539/v1/model.glb","downloadUrl":"https://3dassets.dev/download/feudal-japan-castle-town-keep-tier-1-c73731cf","thumbnailUrl":"https://cdn.3dassets.dev/assets/26539/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/26539/v1/poster.webp","blurhash":"UADcUK-;00IV%Nt7M{Rj00Io~qkBDhM{xuof","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":381976,"triangles":7896,"vertices":23688,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-7,-0.0001861152240878461,-6.000213629566332],"max":[7,4.500196591653113,6.000213629566332]},"sizeMeters":[14,4.5,12],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T20:49:44.108Z","updatedAt":"2026-09-07T20:49:44.229Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/26539/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function KeepTier1FeudalJapanCastleTown(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/26539/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/26539/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/26539/v1/model.glb\" alt=\"Keep Tier 1 (Feudal Japan Castle Town)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/26539/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/26539/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}