{"data":{"id":"5084","slug":"feudal-japan-castle-town-fusuma-panel-35fc6265","title":"Fusuma Panel (Feudal Japan Castle Town)","summary":"Opaque fusuma partition panel with timber side stiles.","description":"Opaque fusuma partition panel with timber side stiles. Dimensions 0.91 x 2.00 x 0.08 m (X x Y x Z). Footprint-centred origin at ground level; metre units, +Y up, +Z front. Shiro stylized palette of white plaster, dark timber, grey tile, vermilion and pine green; flat colours, no textures. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/feudal-japan-castle-town-fusuma-panel-35fc6265","cdnUrl":"https://cdn.3dassets.dev/assets/5084/v1/model.glb","downloadUrl":"https://3dassets.dev/download/feudal-japan-castle-town-fusuma-panel-35fc6265","thumbnailUrl":"https://cdn.3dassets.dev/assets/5084/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/5084/v1/poster.webp","blurhash":"U5DJI$_30000?bxuD%D%00Rj~px]-;xaIUD*","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"stylized","title":"Stylized"},{"slug":"kit","title":"Kit / Set"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":7864,"triangles":116,"vertices":348,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.45500045777764214,0,-0.040040284432508316],"max":[0.45500045777764214,2,0.040040284432508316]},"sizeMeters":[0.91,2,0.08],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1; GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T06:08:01.358Z","updatedAt":"2026-09-06T06:08:01.542Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/5084/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FusumaPanelFeudalJapanCastleTown(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/5084/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/5084/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/5084/v1/model.glb\" alt=\"Fusuma Panel (Feudal Japan Castle Town)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/5084/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/5084/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}