{"data":{"id":"35652","slug":"ferry-terminal-and-harbour-crossing-ferry-terminal-and-f6740c7d","title":"Foot passenger check in desk run (Ferry Terminal and Harbour Crossing)","summary":"Three position check in counter 6 m long: a blue fronted desk with a pale worktop, screens and card readers on each position, a grey back gantry with lit position panels and a charcoal kick rail.","description":"Three position check in counter 6 m long: a blue fronted desk with a pale worktop, screens and card readers on each position, a grey back gantry with lit position panels and a charcoal kick rail. Overall 6.20 by 3.30 by 1.57 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the desk's footprint, the passenger side toward +Z. Static fitting: the drawers and the screens are modelled solid and nothing opens. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no operator, shipping line, port authority or maker marks anywhere, and every livery and sign face is invented.","status":"published","url":"https://3dassets.dev/assets/ferry-terminal-and-harbour-crossing-ferry-terminal-and-f6740c7d","cdnUrl":"https://cdn.3dassets.dev/assets/35652/v1/model.glb","downloadUrl":"https://3dassets.dev/download/ferry-terminal-and-harbour-crossing-ferry-terminal-and-f6740c7d","thumbnailUrl":"https://cdn.3dassets.dev/assets/35652/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35652/v1/poster.webp","blurhash":"U6Dc,fS%00Nx~7~qD+Dh00VWV=D*pMt.9EDh","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":21308,"triangles":372,"vertices":863,"meshes":6,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-3.0999999046325684,-0.0002075020225791313,-0.9798843417036202],"max":[3.0999999046325684,3.300141836462755,0.5898147440725302]},"sizeMeters":[6.2,3.3,1.57],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T16:41:06.472Z","updatedAt":"2026-09-11T16:41:06.582Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35652/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FootPassengerCheckInDeskRunFerryTerminalAndHarbourCrossing(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35652/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35652/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35652/v1/model.glb\" alt=\"Foot passenger check in desk run (Ferry Terminal and Harbour Crossing)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35652/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35652/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}