{"data":{"id":"35632","slug":"ferry-terminal-and-harbour-crossing-ferry-terminal-and-7943c505","title":"Vehicle deck ramp section, 6 m (Ferry Terminal and Harbour Crossing)","summary":"Steel vehicle ramp 6 m long and 4.6 m wide climbing 1.4 m at 13 degrees, with a chequered deck, charcoal grip bars, yellow kerbs, a braced trestle under the high end and a concrete abutment under the low one, for the approach to a linkspan or a ship's deck.","description":"Steel vehicle ramp 6 m long and 4.6 m wide climbing 1.4 m at 13 degrees, with a chequered deck, charcoal grip bars, yellow kerbs, a braced trestle under the high end and a concrete abutment under the low one, for the approach to a linkspan or a ship's deck. Overall 4.80 by 1.88 by 6.35 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the footprint at the low end's surface level, the climb toward +Z, so two sections stack end on end at 6 m and 1.4 m apart. Static structure; the trestle and the deck are one welded piece and nothing on it is rigged. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no operator, shipping line, port authority or maker marks anywhere, and every livery and sign face is invented.","status":"published","url":"https://3dassets.dev/assets/ferry-terminal-and-harbour-crossing-ferry-terminal-and-7943c505","cdnUrl":"https://cdn.3dassets.dev/assets/35632/v1/model.glb","downloadUrl":"https://3dassets.dev/download/ferry-terminal-and-harbour-crossing-ferry-terminal-and-7943c505","thumbnailUrl":"https://cdn.3dassets.dev/assets/35632/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35632/v1/poster.webp","blurhash":"U49@IlVq00%4~U--IUV|00x]-=IU0105.7tJ","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":59496,"triangles":204,"vertices":454,"meshes":4,"materials":4,"textures":1,"animations":[],"boundingBox":{"min":[-2.4000000953674316,-0.00010845592912767099,-3.309970409362925],"max":[2.4000000953674316,1.8828745285280384,3.0386290550231934]},"sizeMeters":[4.8,1.883,6.349],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T16:40:52.156Z","updatedAt":"2026-09-11T16:40:52.265Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35632/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function VehicleDeckRampSection6MFerryTerminalAndHarbourCrossing(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35632/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35632/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35632/v1/model.glb\" alt=\"Vehicle deck ramp section, 6 m (Ferry Terminal and Harbour Crossing)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35632/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35632/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}