{"data":{"id":"35626","slug":"ferry-terminal-and-harbour-crossing-ferry-terminal-and-6bc713b9","title":"Quay fender panel (Ferry Terminal and Harbour Crossing)","summary":"Berth fender 2.4 m wide and 2.6 m tall: a charcoal rubber face panel on two steel buckling cylinders and a bolted back frame, with yellow chain eyes top and bottom, for the quay face a ferry berths against.","description":"Berth fender 2.4 m wide and 2.6 m tall: a charcoal rubber face panel on two steel buckling cylinders and a bolted back frame, with yellow chain eyes top and bottom, for the quay face a ferry berths against. Overall 2.40 by 2.60 by 0.62 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the back frame's footprint, the rubber face toward +Z, so the panel stands against a quay wall. Static fitting: the rubber face is modelled solid and does not compress, and the retaining chains are modelled as fixed bars, because a rigid node transform cannot squash rubber. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no operator, shipping line, port authority or maker marks anywhere, and every livery and sign face is invented.","status":"published","url":"https://3dassets.dev/assets/ferry-terminal-and-harbour-crossing-ferry-terminal-and-6bc713b9","cdnUrl":"https://cdn.3dassets.dev/assets/35626/v1/model.glb","downloadUrl":"https://3dassets.dev/download/ferry-terminal-and-harbour-crossing-ferry-terminal-and-6bc713b9","thumbnailUrl":"https://cdn.3dassets.dev/assets/35626/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35626/v1/poster.webp","blurhash":"U897kcM|00t6_Nxt9FM|xtt8M{Ri%N%LM_D*","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":10320,"triangles":164,"vertices":362,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-1.2000213189401119,0,-0.16002272239625848],"max":[1.2000213189401119,2.5999999046325684,0.4599566698650978]},"sizeMeters":[2.4,2.6,0.62],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T16:40:48.744Z","updatedAt":"2026-09-11T16:40:48.925Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35626/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function QuayFenderPanelFerryTerminalAndHarbourCrossing(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35626/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35626/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35626/v1/model.glb\" alt=\"Quay fender panel (Ferry Terminal and Harbour Crossing)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35626/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35626/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}