{"data":{"id":"35623","slug":"ferry-terminal-and-harbour-crossing-ferry-terminal-and-4bf8332f","title":"Marshalling lane tile with hatched chevrons (Ferry Terminal and Harbour Crossing)","summary":"The same 4 m asphalt marshalling tile marked as a keep clear area: yellow chevrons across the full width between the lane lines, for the no waiting square in front of a linkspan or a barrier.","description":"The same 4 m asphalt marshalling tile marked as a keep clear area: yellow chevrons across the full width between the lane lines, for the no waiting square in front of a linkspan or a barrier. Overall 4.00 by 0.13 by 5.98 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. Static modular piece; the markings are painted geometry a few millimetres proud of the surfacing. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no operator, shipping line, port authority or maker marks anywhere, and every livery and sign face is invented.","status":"published","url":"https://3dassets.dev/assets/ferry-terminal-and-harbour-crossing-ferry-terminal-and-4bf8332f","cdnUrl":"https://cdn.3dassets.dev/assets/35623/v1/model.glb","downloadUrl":"https://3dassets.dev/download/ferry-terminal-and-harbour-crossing-ferry-terminal-and-4bf8332f","thumbnailUrl":"https://cdn.3dassets.dev/assets/35623/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35623/v1/poster.webp","blurhash":"U67w.*of01axxtNING%I00Rk~os:IV%J%K9K","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":7584,"triangles":108,"vertices":240,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-2,-0.000060427989866981835,-3.041696786880493],"max":[2,0.12801729533931056,2.941696882247925]},"sizeMeters":[4,0.128,5.983],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T16:40:46.023Z","updatedAt":"2026-09-11T16:40:46.127Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35623/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function MarshallingLaneTileWithHatchedChevronsFerryTerminalAndHarbourCrossing(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35623/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35623/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35623/v1/model.glb\" alt=\"Marshalling lane tile with hatched chevrons (Ferry Terminal and Harbour Crossing)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35623/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35623/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}