{"data":{"id":"5020","slug":"farm-livestock-and-barnyard-ram-e9f7f350","title":"ram (Farm Livestock and Barnyard)","summary":"Adult ram in a standing pose with species-specific head, feet and coat construction.","description":"Adult ram in a standing pose with species-specific head, feet and coat construction. Faceted low-poly study, dimensions 0.64 × 0.97 × 1.82 metres. Shared warm untextured colours. +Y up, +Z forward, grounded base and footprint-centred pivot. Static posed study; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/farm-livestock-and-barnyard-ram-e9f7f350","cdnUrl":"https://cdn.3dassets.dev/assets/5020/v1/model.glb","downloadUrl":"https://3dassets.dev/download/farm-livestock-and-barnyard-ram-e9f7f350","thumbnailUrl":"https://cdn.3dassets.dev/assets/5020/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/5020/v1/poster.webp","blurhash":"UEDJIyjE00xv~WM{IUxv00M{^+t600t8-;Rj","category":{"slug":"animals","title":"Animals"},"tags":[{"slug":"cute","title":"Cute"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":86608,"triangles":1754,"vertices":5262,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.3189643323421478,-0.00002518984477400954,-0.9089358448982239],"max":[0.3189643323421478,0.9700174353402626,0.9089358448982239]},"sizeMeters":[0.638,0.97,1.818],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1; GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T06:07:47.511Z","updatedAt":"2026-09-06T06:07:47.653Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/5020/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function RamFarmLivestockAndBarnyard(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/5020/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/5020/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/5020/v1/model.glb\" alt=\"ram (Farm Livestock and Barnyard)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/5020/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/5020/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}