{"data":{"id":"32725","slug":"fantasy-mmo-city-and-townsfolk-quay-steps-be9bc373","title":"Canal Quay Steps (Fantasy MMO City And Townsfolk)","summary":"Short flight of worn limestone steps down a canal wall to the waterline, with cheek walls and a mooring ring, for loading a barge from the quay. Hand painted fantasy MMO city and RPG game asset.","description":"Short flight of worn limestone steps down a canal wall to the waterline, with cheek walls and a mooring ring, for loading a barge from the quay. Dimensions 2.66 x 1.60 x 2.62 m (X x Y x Z). Top of the flight at the origin, descending +Z; metre units, +Y up, +Z front. Static geometry: no rig or animation. Hand painted palette of deep warm limestone, dark terracotta roofs, ochre render, near black walnut framing, russet oak, brass and city crimson and blue, with emissive flame and arcane crystal for the lit pieces. Procedural 1024 px base colour maps, no normal or metal roughness maps. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/fantasy-mmo-city-and-townsfolk-quay-steps-be9bc373","cdnUrl":"https://cdn.3dassets.dev/assets/32725/v1/model.glb","downloadUrl":"https://3dassets.dev/download/fantasy-mmo-city-and-townsfolk-quay-steps-be9bc373","thumbnailUrl":"https://cdn.3dassets.dev/assets/32725/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/32725/v1/poster.webp","blurhash":"U8FFd3~q00Rj_2xaaxt7009FM{M{9GkCM}D%","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"fantasy","title":"Fantasy"},{"slug":"hand-painted","title":"Hand-painted"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":42864,"triangles":504,"vertices":1344,"meshes":2,"materials":2,"textures":1,"animations":[],"boundingBox":{"min":[-1.3300000429153442,-0.000021376850134480208,-1.1999509039187695],"max":[1.3300000429153442,1.6000214006919924,1.4179999828338623]},"sizeMeters":[2.66,1.6,2.618],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"claude-opus-5","downloads":1,"publishedAt":"2026-09-08T13:00:39.848Z","updatedAt":"2026-09-08T15:01:57.310Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/32725/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CanalQuayStepsFantasyMMOCityAndTownsfolk(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32725/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/32725/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/32725/v1/model.glb\" alt=\"Canal Quay Steps (Fantasy MMO City And Townsfolk)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32725/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/32725/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}