{"data":{"id":"32763","slug":"fantasy-mmo-city-and-townsfolk-hanging-guild-banner-67cde01e","title":"Hanging Guild Banner (Fantasy MMO City And Townsfolk)","summary":"Free standing crimson guild banner two and a half metres long on a walnut crossbar between two posts, for a hall wall or a market square. Hand painted fantasy MMO city and RPG game asset.","description":"Free standing crimson guild banner two and a half metres long on a walnut crossbar between two posts, for a hall wall or a market square. Dimensions 2.74 x 3.58 x 0.58 m (X x Y x Z). Footprint origin at ground level; metre units, +Y up, +Z front. Named pivots: banner at (0, 3.14, 0.02). Rigid node-transform clips banner-sway drive named nodes on their own pivots. No skinning and no skeleton. Hand painted palette of deep warm limestone, dark terracotta roofs, ochre render, near black walnut framing, russet oak, brass and city crimson and blue, with emissive flame and arcane crystal for the lit pieces. Procedural 1024 px base colour maps, no normal or metal roughness maps. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/fantasy-mmo-city-and-townsfolk-hanging-guild-banner-67cde01e","cdnUrl":"https://cdn.3dassets.dev/assets/32763/v1/model.glb","downloadUrl":"https://3dassets.dev/download/fantasy-mmo-city-and-townsfolk-hanging-guild-banner-67cde01e","thumbnailUrl":"https://cdn.3dassets.dev/assets/32763/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/32763/v1/poster.webp","blurhash":"U99P1eoe0zWX%1s.R*Nb1boe}ZWDkBoen+WC","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"fantasy","title":"Fantasy"},{"slug":"hand-painted","title":"Hand-painted"},{"slug":"interior","title":"Interior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":115420,"triangles":996,"vertices":2668,"meshes":5,"materials":3,"textures":2,"animations":["banner-sway"],"boundingBox":{"min":[-1.3700000047683716,0,-0.26799100131077463],"max":[1.3700000047683716,3.5799465215351307,0.3079909715084523]},"sizeMeters":[2.74,3.58,0.576],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"claude-opus-5","downloads":0,"publishedAt":"2026-09-08T13:00:57.310Z","updatedAt":"2026-09-08T13:00:57.411Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/32763/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function HangingGuildBannerFantasyMMOCityAndTownsfolk(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/32763/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/32763/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/32763/v1/model.glb\" alt=\"Hanging Guild Banner (Fantasy MMO City And Townsfolk)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32763/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/32763/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}