{"data":{"id":"32791","slug":"fantasy-mmo-city-and-townsfolk-dockhand-ffce398e","title":"Canal Dockhand (Fantasy MMO City And Townsfolk)","summary":"Canal dockhand in a rolled shirt and a red head scarf, carrying a sack of grain balanced across the shoulders. Rigid jointed hand painted fantasy MMO city character, no skinning.","description":"Canal dockhand in a rolled shirt and a red head scarf, carrying a sack of grain balanced across the shoulders. Dimensions 0.66 x 1.90 x 0.56 m (X x Y x Z). Footprint origin at ground level; metre units, +Y up, +Z front. Named pivots: torso at (0, 0.9, 0); belt at (0, 0.9, 0); strap at (0, 0.9, 0); head at (0, 1.51, 0); face at (0, 1.51, 0); hair at (0, 1.51, 0); arm-l at (-0.25, 1.43, 0); fore-l at (-0.25, 1.1, 0); arm-r at (0.25, 1.43, 0); fore-r at (0.25, 1.1, 0); thigh-l at (-0.1, 0.9, 0); shin-l at (-0.1, 0.48, 0); boot-l at (-0.1, 0.48, 0); thigh-r at (0.1, 0.9, 0); shin-r at (0.1, 0.48, 0); boot-r at (0.1, 0.48, 0). The sack rides the torso node rather than one of its own, because it rests on both shoulders. Motion is rigid node transforms only: there is no skeleton, no joints in the glTF sense and no skin weighting anywhere. The torso, head, both upper arms and both forearms are solid nodes parented on real shoulder, elbow and neck pivots; the thighs and shins are named and parented on the hip and knee pivots but carry no clip, so a consumer can drive a walk from them. Fingers, cloth folds and facial features are solid and static. Rigid node-transform clips idle, head-turn, arm-swing drive named nodes on their own pivots. No skinning and no skeleton. Hand painted palette of deep warm limestone, dark terracotta roofs, ochre render, near black walnut framing, russet oak, brass and city crimson and blue, with emissive flame and arcane crystal for the lit pieces. Procedural 1024 px base colour maps, no normal or metal roughness maps. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/fantasy-mmo-city-and-townsfolk-dockhand-ffce398e","cdnUrl":"https://cdn.3dassets.dev/assets/32791/v1/model.glb","downloadUrl":"https://3dassets.dev/download/fantasy-mmo-city-and-townsfolk-dockhand-ffce398e","thumbnailUrl":"https://cdn.3dassets.dev/assets/32791/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/32791/v1/poster.webp","blurhash":"UC9@39s;00NF~Tof4;Rk9aax-.j]E8WC-hs:","category":{"slug":"characters","title":"Characters & Creatures"},"tags":[{"slug":"fantasy","title":"Fantasy"},{"slug":"hand-painted","title":"Hand-painted"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":400796,"triangles":8620,"vertices":21337,"meshes":17,"materials":7,"textures":2,"animations":["idle","head-turn","arm-swing"],"boundingBox":{"min":[-0.3307819827302694,0.0000055107836410550615,-0.27925492665778345],"max":[0.3307819827302694,1.9014999866485596,0.27925492665778345]},"sizeMeters":[0.662,1.901,0.559],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"claude-opus-5","downloads":2,"publishedAt":"2026-09-08T13:01:07.416Z","updatedAt":"2026-09-08T16:14:33.680Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/32791/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function CanalDockhandFantasyMMOCityAndTownsfolk(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/32791/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/32791/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/32791/v1/model.glb\" alt=\"Canal Dockhand (Fantasy MMO City And Townsfolk)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32791/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/32791/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}