{"data":{"id":"32757","slug":"fantasy-mmo-city-and-townsfolk-cathedral-altar-32fce994","title":"Cathedral Stone Altar (Fantasy MMO City And Townsfolk)","summary":"Dressed limestone altar with a crimson cloth, two lit brass candlesticks and a gilded standing emblem, for the cathedral or a wayside shrine. Hand painted fantasy MMO city and RPG game asset.","description":"Dressed limestone altar with a crimson cloth, two lit brass candlesticks and a gilded standing emblem, for the cathedral or a wayside shrine. Dimensions 2.50 x 2.14 x 1.40 m (X x Y x Z). Footprint origin at ground level; metre units, +Y up, +Z front. The candle flames are an emissive material, not lights. Static geometry: no rig or animation. Hand painted palette of deep warm limestone, dark terracotta roofs, ochre render, near black walnut framing, russet oak, brass and city crimson and blue, with emissive flame and arcane crystal for the lit pieces. Procedural 1024 px base colour maps, no normal or metal roughness maps. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/fantasy-mmo-city-and-townsfolk-cathedral-altar-32fce994","cdnUrl":"https://cdn.3dassets.dev/assets/32757/v1/model.glb","downloadUrl":"https://3dassets.dev/download/fantasy-mmo-city-and-townsfolk-cathedral-altar-32fce994","thumbnailUrl":"https://cdn.3dassets.dev/assets/32757/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/32757/v1/poster.webp","blurhash":"U4Eob]~W009F00-p.9EL009Z:kxaT|XR]#H@","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"fantasy","title":"Fantasy"},{"slug":"hand-painted","title":"Hand-painted"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":88296,"triangles":1356,"vertices":3530,"meshes":5,"materials":5,"textures":1,"animations":[],"boundingBox":{"min":[-1.25,-0.000039037466085578565,-0.7000183111056856],"max":[1.25,2.140004948129455,0.7000183111056856]},"sizeMeters":[2.5,2.14,1.4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"claude-opus-5","downloads":0,"publishedAt":"2026-09-08T13:00:54.805Z","updatedAt":"2026-09-08T13:00:54.907Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/32757/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CathedralStoneAltarFantasyMMOCityAndTownsfolk(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32757/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/32757/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/32757/v1/model.glb\" alt=\"Cathedral Stone Altar (Fantasy MMO City And Townsfolk)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32757/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/32757/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}