{"data":{"id":"2914","slug":"extraction-routes-and-objectives-tree-cache-bracket-89cf2b4a","title":"Tree Cache Bracket (Extraction Routes and Objectives)","summary":"Tree Cache Bracket, an original survival prop measuring 0.69 × 0.60 × 0.35 m.","description":"Tree Cache Bracket. Purpose-built extraction equipment with constructed hardware and material separation. Dimensions 0.69 × 0.60 × 0.35 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Weathered survival palette. Static geometry; no rig, animation, collision or navigation data. Movable named parts are separate static nodes; consumer supplies interaction. No functional medical, electrical or food-safety simulation.","status":"published","url":"https://3dassets.dev/assets/extraction-routes-and-objectives-tree-cache-bracket-89cf2b4a","cdnUrl":"https://cdn.3dassets.dev/assets/2914/v1/model.glb","downloadUrl":"https://3dassets.dev/download/extraction-routes-and-objectives-tree-cache-bracket-89cf2b4a","thumbnailUrl":"https://cdn.3dassets.dev/assets/2914/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/2914/v1/poster.webp","blurhash":"U67naqIT00-;4n%M-;D%8_t7-;WA_ND%IT-=","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":42168,"triangles":840,"vertices":2520,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-0.344993749873318,0,-0.174999243991108],"max":[0.34501221304188145,0.6000000238418579,0.174999243991108]},"sizeMeters":[0.69,0.6,0.35],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T05:04:30.514Z","updatedAt":"2026-09-06T05:04:31.486Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/2914/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function TreeCacheBracketExtractionRoutesAndObjectives(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/2914/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/2914/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/2914/v1/model.glb\" alt=\"Tree Cache Bracket (Extraction Routes and Objectives)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/2914/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/2914/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}