{"data":{"id":"7464","slug":"equestrian-yard-and-stables-stable-yard-768638d1-starter-scene","title":"Stable Yard (Equestrian Yard and Stables)","summary":"Composed example for Equestrian Yard and Stables.","description":"Stable yard demonstration: a four-bay aisle with stall bays either side, a tack room and wash bay, horses at the tie rail and in a stall, a muck barrow, hay bales and a trailer parked in the lane. Static layout of pack instances; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/equestrian-yard-and-stables-stable-yard-768638d1-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/7464/v1/model.glb","downloadUrl":"https://3dassets.dev/download/equestrian-yard-and-stables-stable-yard-768638d1-starter-scene","thumbnailUrl":"https://cdn.3dassets.dev/assets/7464/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/7464/v1/poster.webp","blurhash":"U39@L.?v00s:EAM_xnR:004n~qoz~1%hEA-l","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"low-poly","title":"Low Poly"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":412836,"triangles":10860,"vertices":22543,"meshes":73,"materials":8,"textures":0,"animations":[],"boundingBox":{"min":[-6.444733444784951,-0.00010345762020659219,-7.1999999523162845],"max":[5.354847051313593,4.169966884330518,16.03855568623623]},"sizeMeters":[11.8,4.17,23.239],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T12:49:02.112Z","updatedAt":"2026-09-06T12:49:03.002Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/7464/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function StableYardEquestrianYardAndStables(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/7464/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/7464/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/7464/v1/model.glb\" alt=\"Stable Yard (Equestrian Yard and Stables)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/7464/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/7464/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}