{"data":{"id":"316","slug":"ember-quest-save-shrine","title":"Ember Quest save shrine","summary":"Tiered stone shrine with a blue pixel rune above its altar for checkpoints and quest locations.","description":"Tiered stone shrine with a blue pixel rune above its altar for checkpoints and quest locations.\n\nPart of the Ember Quest collection. Dimensions: 1.5 m wide, 2.25 m high and 1.25 m deep. Uses metres with +Y up and +Z forward. The origin sits on the ground at the horizontal centre. Static mesh with no rig, animation or collision mesh. Shared collection colours support a consistent game environment. CC0 licensed for commercial and personal projects.\n\nPart of [Ember Quest](/packs/ember-quest).","status":"published","url":"https://3dassets.dev/assets/ember-quest-save-shrine","cdnUrl":"https://cdn.3dassets.dev/assets/316/v1/model.glb","downloadUrl":"https://3dassets.dev/download/ember-quest-save-shrine","thumbnailUrl":"https://cdn.3dassets.dev/assets/316/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/316/v1/poster.webp","blurhash":"U7Csmu_300004nWBxsRiDifm%gRh~V%LE4D*","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"fantasy","title":"Fantasy"},{"slug":"pixel","title":"Pixel / Retro"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":17736,"triangles":228,"vertices":684,"meshes":4,"materials":4,"textures":1,"animations":[],"boundingBox":{"min":[-0.750045777764214,0,-0.6250724814600055],"max":[0.750045777764214,2.25,0.6250724814600055]},"sizeMeters":[1.5,2.25,1.25],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T03:25:21.124Z","updatedAt":"2026-09-06T03:41:44.079Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/316/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function EmberQuestSaveShrine(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/316/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/316/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/316/v1/model.glb\" alt=\"Ember Quest save shrine\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/316/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/316/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}