{"data":{"id":"317","slug":"ember-quest-hanging-lantern-stand","title":"Ember Quest hanging lantern stand","summary":"Freestanding timber lantern stand with a chunky bronze cage and warm pixel-textured chamber.","description":"Freestanding timber lantern stand with a chunky bronze cage and warm pixel-textured chamber.\n\nPart of the Ember Quest collection. Dimensions: 1.38 m wide, 2.38 m high and 0.75 m deep. Uses metres with +Y up and +Z forward. The origin sits on the ground at the horizontal centre. Static mesh with no rig, animation or collision mesh. Shared collection colours support a consistent game environment. CC0 licensed for commercial and personal projects.\n\nPart of [Ember Quest](/packs/ember-quest).","status":"published","url":"https://3dassets.dev/assets/ember-quest-hanging-lantern-stand","cdnUrl":"https://cdn.3dassets.dev/assets/317/v1/model.glb","downloadUrl":"https://3dassets.dev/download/ember-quest-hanging-lantern-stand","thumbnailUrl":"https://cdn.3dassets.dev/assets/317/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/317/v1/poster.webp","blurhash":"U59Z+Wt900D~==D%9v?b01%M~V9G9H-p-:4.","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"fantasy","title":"Fantasy"},{"slug":"pixel","title":"Pixel / Retro"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":11144,"triangles":132,"vertices":396,"meshes":5,"materials":5,"textures":1,"animations":[],"boundingBox":{"min":[-0.6875,-0.000009537034211248852,-0.37501335184789575],"max":[0.6875133518478957,2.375,0.375]},"sizeMeters":[1.375,2.375,0.75],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T03:25:22.794Z","updatedAt":"2026-09-06T03:41:44.068Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/317/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function EmberQuestHangingLanternStand(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/317/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/317/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/317/v1/model.glb\" alt=\"Ember Quest hanging lantern stand\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/317/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/317/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}