{"data":{"id":"25813","slug":"dungeon-room-builder-portcullis-raised-8af6d1ff","title":"Portcullis Raised (Dungeon Room Builder)","summary":"Portcullis raised clear of a 2 m passage.","description":"Portcullis raised clear of a 2 m passage. Dimensions 2.20 × 5.40 × 0.25 m. Grounded metre-scale model; +Y up. Embedded 32px nearest-filtered material details where textured. Variant of portcullis. Static geometry only; no interaction, animation, collision or navigation mesh.","status":"published","url":"https://3dassets.dev/assets/dungeon-room-builder-portcullis-raised-8af6d1ff","cdnUrl":"https://cdn.3dassets.dev/assets/25813/v1/model.glb","downloadUrl":"https://3dassets.dev/download/dungeon-room-builder-portcullis-raised-8af6d1ff","thumbnailUrl":"https://cdn.3dassets.dev/assets/25813/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/25813/v1/poster.webp","blurhash":"U03lK,%g009F*0%3MJ9Y9ERQ-qtlD$V@-;tR","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"pixel","title":"Pixel / Retro"},{"slug":"kit","title":"Kit / Set"},{"slug":"modular","title":"Modular"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":7984,"triangles":144,"vertices":432,"meshes":1,"materials":1,"textures":0,"animations":[],"boundingBox":{"min":[-1.0999572935126782,0,-0.12491836519328939],"max":[1.0999572935126782,5.400000095367432,0.12491836519328939]},"sizeMeters":[2.2,5.4,0.25],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T20:42:11.780Z","updatedAt":"2026-09-07T20:42:11.871Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/25813/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function PortcullisRaisedDungeonRoomBuilder(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/25813/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/25813/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/25813/v1/model.glb\" alt=\"Portcullis Raised (Dungeon Room Builder)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/25813/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/25813/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}