{"data":{"id":"36728","slug":"dragons-and-wyverns-drake-crouched-b88f4ca0","title":"Drake Crouched (Dragons and Wyverns)","summary":"Drake crouched flat with its haunches gathered and its head level with the shoulders.","description":"A drake crouched flat on gathered haunches with the head level and the tail lashed out: stalking, or cornered. Static geometry in a baked pose. Overall 0.86 x 0.99 x 3.10 m (X x Y x Z), metre units, +Y up, facing +Z, resting on y=0 with the origin centred on the footprint. Static geometry in a baked pose: no rig, no skinning, no animation, no collision and no navigation data. The library pipeline carries rigid node transforms only, so a posed animal is modelled rather than rigged.","status":"published","url":"https://3dassets.dev/assets/dragons-and-wyverns-drake-crouched-b88f4ca0","cdnUrl":"https://cdn.3dassets.dev/assets/36728/v1/model.glb","downloadUrl":"https://3dassets.dev/download/dragons-and-wyverns-drake-crouched-b88f4ca0","thumbnailUrl":"https://cdn.3dassets.dev/assets/36728/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36728/v1/poster.webp","blurhash":"U58pu@?H0LMwflM|t7xG009Z}@x]Ri%LRQJR","category":{"slug":"characters","title":"Characters & Creatures"},"tags":[{"slug":"fantasy","title":"Fantasy"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":155520,"triangles":3200,"vertices":8230,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-0.430394712268122,0.0000018600316364358882,-1.548218011856079],"max":[0.43048906611179116,0.9904839029793671,1.548218011856079]},"sizeMeters":[0.861,0.99,3.096],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T23:01:58.210Z","updatedAt":"2026-09-11T23:01:58.326Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36728/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function DrakeCrouchedDragonsAndWyverns(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36728/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36728/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36728/v1/model.glb\" alt=\"Drake Crouched (Dragons and Wyverns)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36728/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36728/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}