{"data":{"id":"35597","slug":"dog-agility-and-training-field-ring-entry-gate-54f316f3","title":"Ring Entry Gate (Dog Agility and Training Field)","summary":"A 3 m gate bay for the ring rope: a hinged 1.4 m blue barred leaf between a hanging post and a strike post, with the rope carrying on from the strike post to the next stanchion. The leaf is one node on the hinge post, so the clip swings it about the real hinge.","description":"A 3 m gate bay for the ring rope: a hinged 1.4 m blue barred leaf between a hanging post and a strike post, with the rope carrying on from the strike post to the next stanchion. The leaf is one node on the hinge post, so the clip swings it about the real hinge. Overall 3.200 x 1.180 x 0.400 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: gate. Connectors: start (rope), end (rope). Dog Agility and Training Field / agility-lp-v1: faceted turf and worn earth, timber, galvanised steel and three course accents, with embedded procedural concrete and timber maps and no custom shaders. No dogs: the catalogue supplies those in its animal packs. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/dog-agility-and-training-field-ring-entry-gate-54f316f3","cdnUrl":"https://cdn.3dassets.dev/assets/35597/v1/model.glb","downloadUrl":"https://3dassets.dev/download/dog-agility-and-training-field-ring-entry-gate-54f316f3","thumbnailUrl":"https://cdn.3dassets.dev/assets/35597/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35597/v1/poster.webp","blurhash":"U59QgWLK4Tv2%y~pNHIA00;__NGHvh00-o.8","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":23632,"triangles":376,"vertices":1128,"meshes":7,"materials":5,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-1.7000000476837158,-0.000036318497754171675,-0.19993286461040966],"max":[1.5,1.1799995288303764,0.19993286461040966]},"sizeMeters":[3.2,1.18,0.4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T16:32:25.357Z","updatedAt":"2026-09-11T16:32:25.458Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35597/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function RingEntryGateDogAgilityAndTrainingField(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/35597/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35597/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35597/v1/model.glb\" alt=\"Ring Entry Gate (Dog Agility and Training Field)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35597/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35597/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}