{"data":{"id":"35612","slug":"dog-agility-and-training-field-lead-rack-and-kit-bag-1482a00c","title":"Lead Rack and Handler Kit Bag (Dog Agility and Training Field)","summary":"A 1.45 m timber A rack with four coiled leads on it, a treat pouch and clicker on the lower rail and a kit bag at its foot. Static: the leads are solid coils, because webbing hangs and a rigid node cannot carry that.","description":"A 1.45 m timber A rack with four coiled leads on it, a treat pouch and clicker on the lower rail and a kit bag at its foot. Static: the leads are solid coils, because webbing hangs and a rigid node cannot carry that. Overall 1.550 x 1.501 x 0.280 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Dog Agility and Training Field / agility-lp-v1: faceted turf and worn earth, timber, galvanised steel and three course accents, with embedded procedural concrete and timber maps and no custom shaders. No dogs: the catalogue supplies those in its animal packs. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/dog-agility-and-training-field-lead-rack-and-kit-bag-1482a00c","cdnUrl":"https://cdn.3dassets.dev/assets/35612/v1/model.glb","downloadUrl":"https://3dassets.dev/download/dog-agility-and-training-field-lead-rack-and-kit-bag-1482a00c","thumbnailUrl":"https://cdn.3dassets.dev/assets/35612/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35612/v1/poster.webp","blurhash":"U5A0L5x^00U[@?#R7NB:0LRk~BXS5[xu^HIA","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":38416,"triangles":588,"vertices":1764,"meshes":5,"materials":5,"textures":1,"animations":[],"boundingBox":{"min":[-0.7749999761581421,-0.000004972133717418004,-0.1199700970006114],"max":[0.7749999761581421,1.5007991444207047,0.15997009610654173]},"sizeMeters":[1.55,1.501,0.28],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T16:32:36.838Z","updatedAt":"2026-09-11T16:32:36.932Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35612/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function LeadRackAndHandlerKitBagDogAgilityAndTrainingField(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35612/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35612/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35612/v1/model.glb\" alt=\"Lead Rack and Handler Kit Bag (Dog Agility and Training Field)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35612/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35612/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}