{"data":{"id":"38660","slug":"distillery-and-bonded-warehouse-spirit-still-377d278f","title":"Spirit Still (Distillery and Bonded Warehouse)","summary":"Copper spirit still 4.4 m tall, narrower in the shoulder than the wash still: brick set base, three brass bands, a bolted manway, a sight glass and a long swan neck with a lyne arm flanged for a condenser.","description":"Copper spirit still 4.4 m tall, narrower in the shoulder than the wash still: brick set base, three brass bands, a bolted manway, a sight glass and a long swan neck with a lyne arm flanged for a condenser. Overall 1.914 x 3.779 x 3.124 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Distillery and Bonded Warehouse / distillery-std-v1: rubble stone, slate and concrete under still copper, brass, cask oak and one works green, with embedded procedural timber, stone and concrete maps and no custom shaders. No distillery, brand, bottler, cooperage, blender or region is named or depicted anywhere, and nothing here describes a product: every cask end, stencil, dial face, gauge board, bottle and panel is blank. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/distillery-and-bonded-warehouse-spirit-still-377d278f","cdnUrl":"https://cdn.3dassets.dev/assets/38660/v1/model.glb","downloadUrl":"https://3dassets.dev/download/distillery-and-bonded-warehouse-spirit-still-377d278f","thumbnailUrl":"https://cdn.3dassets.dev/assets/38660/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38660/v1/poster.webp","blurhash":"U4A9~ET000+uHrxtpcIU03nO~9J:IVM}%1t5","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":131772,"triangles":1876,"vertices":4224,"meshes":6,"materials":6,"textures":1,"animations":[],"boundingBox":{"min":[-0.9571800231933594,0,-0.9571800231933594],"max":[0.9571800231933594,3.7785403728485107,2.1672000885009766]},"sizeMeters":[1.914,3.779,3.124],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T15:47:43.507Z","updatedAt":"2026-09-12T15:47:43.700Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38660/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SpiritStillDistilleryAndBondedWarehouse(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38660/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38660/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38660/v1/model.glb\" alt=\"Spirit Still (Distillery and Bonded Warehouse)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38660/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38660/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}